Underlying WebAudio node used for input to the Euphony node
Underlying WebAudio node used for output from the Euphony node
Volume of the controller, scale 0.0 to 1.0
Volume of the controller, scale 0.0 to 1.0
Shcedules the audio to be paused for each member in the group, including those of other connected groups recursively. Playback can then be resumed by calling Group.play
Note: It is recommended to allow some amount of scheduling time to prevent audio glitches
Amount of time in seconds before the audio is paused
Shcedules the audio to be played for each member in the group, including those of other connected groups recursively.
Note: It is recommended to allow some amount of scheduling time to prevent audio glitches
Amount of time in seconds before the audio is paused
Shcedules the audio to be stopped for each member in the group, including those of other connected groups recursively. If played again by calling Group.play the previous time will not be remembered
Note: It is recommended to allow some amount of scheduling time to prevent audio glitches
Amount of time in seconds before the audio is paused
Synchronizes all members of a group to the length of the maximum buffer, including those of other connected sub-groups recursively.
Forces the buffers to be synced to this value. This is only used for the recursion and does not need to be set
Convenience function for updating the frequency data of all sources in a group, including the group and sub-groups See Analyser.updateFrequency
Convenience function for updating the waveform data of all sources in a group, including the group and sub-groups See Analyser.updateWaveform
Function for connecting a Euphony node to another Euphony node or a WebAudio node
The destionation to connect to, either a Euphony node or base WebAudio node
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Euphony analyser for visualization